A playful VR experience to connect with millennials

A playful VR experience to connect with millennials

A playful VR experience to connect with millennials

Go to live website

Go to live website

Go to live website

Date

February -

July 2017

Role

Developer, researcher, designer

Team

HvA

Student Team

Project background

In the second half year of academic year 2016/2017 the Virtual Reality Experience Minor at the University of Applied Sciences took place. With an interdisciplinary team consisting of students of Multimedia Design, ICT, Civil Engineering and Fashion Branding, Unicef asked us to create a VR application that would gather more awareness among (young) millenials.

Process

We developed an application in Unity for the Oculus Rift, using a Leap Motion module as input device to scan the user's hands and display them in VR. We decided to go for this combination because it would be more hands-on (literally) and easier to learn for the user.

We created a world in a low-poly art style around the topic of education for refugees. The final product features several mini games besides a general objective.

We worked closely with Unicef to ensure that we stayed close to their goals and expectations, while also testing on the target audience to make sure the concept whas comprehensible and to optimise the usibility of our application.After finishing the project I wrote a quite detailed article discussing the way we worked and the things we learned along the way.

Date

February -

July 2017

Role

Developer, researcher, designer

Team

HvA

Student Team

Project background

In the second half year of academic year 2016/2017 the Virtual Reality Experience Minor at the University of Applied Sciences took place. With an interdisciplinary team consisting of students of Multimedia Design, ICT, Civil Engineering and Fashion Branding, Unicef asked us to create a VR application that would gather more awareness among (young) millenials.

Process

We developed an application in Unity for the Oculus Rift, using a Leap Motion module as input device to scan the user's hands and display them in VR. We decided to go for this combination because it would be more hands-on (literally) and easier to learn for the user.

We created a world in a low-poly art style around the topic of education for refugees. The final product features several mini games besides a general objective.

We worked closely with Unicef to ensure that we stayed close to their goals and expectations, while also testing on the target audience to make sure the concept whas comprehensible and to optimise the usibility of our application.After finishing the project I wrote a quite detailed article discussing the way we worked and the things we learned along the way.

Date

February -

July 2017

Role

Developer, researcher, designer

Team

HvA

Student Team

Project background

In the second half year of academic year 2016/2017 the Virtual Reality Experience Minor at the University of Applied Sciences took place. With an interdisciplinary team consisting of students of Multimedia Design, ICT, Civil Engineering and Fashion Branding, Unicef asked us to create a VR application that would gather more awareness among (young) millenials.

Process

We developed an application in Unity for the Oculus Rift, using a Leap Motion module as input device to scan the user's hands and display them in VR. We decided to go for this combination because it would be more hands-on (literally) and easier to learn for the user.

We created a world in a low-poly art style around the topic of education for refugees. The final product features several mini games besides a general objective.

We worked closely with Unicef to ensure that we stayed close to their goals and expectations, while also testing on the target audience to make sure the concept whas comprehensible and to optimise the usibility of our application.After finishing the project I wrote a quite detailed article discussing the way we worked and the things we learned along the way.